blue.star.folly

root() {
 .art
  .algorithmy
  .photáges
   .known_soldier
   .political
   .sociological
   .erotic
  .art_fotos
 .music //mp3s
 .rant
 .photo_album
 .misc
  .game_dev
  .links
 .exhibitions
 .about
};

 portfolio();
 STG();
 BSF();
 LiveJournal();
 MySpace();

 Angie_Cardone();

 sitemap();
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XML/RSS2.0 Feed

Googlesearch

bluestarfolly.com
internet


White Knot - Support Marriage Equality

Electronic Frontier Foundation

Creative Commons

Media Matters for America




 
game_dev

Some of the games that I've worked on. 
 
2009 - a boy and his blob   [Nintendo Wii]
  

 
2008 - Space Chimps   [Nintendo DS]
  
  • Last minute Game-play Programmer (brought in to try to fix the game).
  • Some boss and effects programming.

 
2007 - Contra 4   [Nintendo DS]
  
  • Mini Boss & Boss Programmer.
  • Tool Programmer.
  • Some Boss Animation.
    There are codes in there, keep looking...

 
2006 - SpongeBob: Creature from the Krusty Krab   [Nintendo DS]
  
  • Lead Programmer.  (aka - babysitter, no significant coding or design to speak of...)
  • Some Level Design.
  • Additional Animation.
  • Additional Art.
  • Note:
    • I'm sorry to say it, but this is really a terrible game.  Be assured that my experience working on it was even worse - enough to make me leave work to go to art school...  I won't go into details, but I took over the project with only 3 months to go.

 
2006 - X-Men: The Official Game   [Nintendo GameBoy Advance]
  
  • Lead Programmer.
  • Sentinal Boss Animation.
  • Stryker-bot Boss Animation.
  • Additional Animation.
  • Additional Art.
  • Links:

 
2005 - SpongeBob: Lights, Camera, PANTS!   [Nintendo GameBoy Advance]
  
  • Lead Programmer.
  • Racing Game Engine.
  • Some Level Design.
  • Additional Animation.
  • Additional Art.
  • Links:

 
2004 - Ping Pals   [Nintendo DS]
  
  • Wireless Network Programmer.
  • Note:
    • Four of us coded and debugged the entire game in 6 weeks. 

 
2003 - Rock 'n Roll Racing   [Nintendo GameBoy Advance / Shockwave]
  
  • Programmed the online Shockwave demo of the GBA port of the old Super NES game.
  • Links:

 
2003 - Highway 35 Drag Race   [Shockwave]
  

 
2002 - Pacific Gunner   [PC CD-ROM]
  

 
2002 - Super Trick Slalom   [Shockwave]
  

 
2002 - The Scorpion King: Sword of Osiris   [Nintendo GameBoy Advance]
  
  • Support Programmer (I wrote a couple of utilities to ease localization.)
  • Guest Cameo (Yes, Lars appears in person in this game...)
  • Links:

 
2001 - Shantae   [Nintendo Gameboy Color]
  

 
2001 - Sabrina the Animated Series: Spooked   [Nintendo GameBoy Color]
  
  • Support Programmer (Jimmy used my code from Sabrina: Zapped as a starting point for this game, so quite a bit of my miscellaneous code made it into the game.)

 
2001 - WWF Betrayal   [Nintendo GameBoy Color]
  
  • Lead Programmer
  • Some Game Design
  • Dialog and Story
  • Links:

 
2000 - Sabrina the Animated Series: Zapped!   [Nintendo GameBoy Color]
  

 
2000 - Xtreme Sports   [Nintendo GameBoy Color]
  

 
1999 - Bear in the Big Blue House   [PC CD-ROM]
  
  • Programmed about 1/4 of the game
  • Links:

 


you dont have any cheats for sabrina the animated series spooked why is that
(2005.09.05 11:57:16) - Comment by mizz   (62.252.0.6)
I don't have cheats for "spooked" beacuse I didn't write that one, Jimmy did.
(2005.09.06 08:37:23) - Comment by Lars ( webmaster )

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